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Description: Velocity is a game on where you can choose your ship and get ready for battle. Defeat the enemy using your weapons and racing skills.
Velocity is a shoot ’em up video game developed by FuturLab for the PlayStation 3, PlayStation Portable, and PlayStation Vita as a PlayStation mini. The developers signed with Sony to create new titles for the PlayStation Vita. A sequel titled Velocity 2X was released on September 2, 2014, for PlayStation 4 and PlayStation Vita, and on August 19, 2015, for Steam and Xbox One.
Velocity’s gameplay involves navigating the Quarp Jet – a teleporting spacecraft – through space, whilst avoiding and defeating enemies using bombs that can be flung in cardinal directions. The main goal of the game is to rescue stranded ships. The game adds depth by introducing new abilities and obstacles. The stranded ships are protected by shields that must be disabled by switches in a specific order. The player’s ship has the ability to firebombs. The game allows the player to teleport their ship anywhere. It also allows the player to create telepods which they can return to any time. The telepods add a puzzle element to the game because the player has to return to activate the switches in the right order.
Velocity is set in 2212. The star Vilio has collapsed into a black hole rendering the nearby space mining ships, colony cruisers, and special forces fighters without power. Only the Quarp Jet is capable of a rescue operation because it has the power to teleport. Unfortunately, the mission is further complicated by the invasion of a neighboring race. Moreover, the ships can only be rescued after disabling their shields. The shields can only be disabled through circuit breakers. The circuit breakers are scattered and must be deactivated in the correct order. In Velocity the player takes on the role of the Quarp Jet. They must find the station, disable their shields, and rescue the stranded ships. Concurrently they must also battle with the invading race, the Zetachron.
Velocity was developed by FuturLab, which is based in Brighton. The idea for Velocity came from a musical tune composed by one of the game’s creators James Marsden. The tune is featured in the critical urgency levels of the game. The game started development in June 2010. In August 2011 the main features and mechanics of the game were finalized. August 2011 was also when FuturLab signed a deal with PlayStation Plus that was essential to the game’s completion. Velocity was mainly worked on by its creators: James Marsden, Robin Jubber, and Kirsty Rigden. Additionally, the creators also worked with sixteen freelance contractors, whose work on the game ranged from a few days to several months.